![]() ![]() ![]() The Advanced mode allows you to run and dodge.Select between two fighting modes: Advanced or Extra:.Stuff new to KOF97 includes a less beta-looking product compared to its predecessor, better voice acting, newcomers (from both returning SNK franchise and totally new to KOF) and the ability to select two fighting modes. ![]() Buttons for punches and kicks, analog rotation for special moves, "super" moves, etc. The gameplay in the battle (controls) is very identhical to what is seen on Street Fighter games (that's because KOF is a competitor to Capcom's franchise). The teams are based on both already existing SNK games and characters new to The King of Fighters. The rounds are based on a team member's turn if one loses, the next member fights. Just like the previous KOF games, you must choose 3 characters to form a team. Your objective is to find out who is behind all this thing (recommended with the Three Sacred Treasures, the said protagonists at the infobox) and eliminate at once this mystical being. Everything started after the events during the 1996's tournament. Yet another King of Fighters tournaments begins, and still with the involvement of a mysterious being called Orochi and its Hakkesshuu (eight "faces"/followers). And also the last to use the Max 330 Mega Neo-Geo system/cartridge. It is the fourth game in The King of Fighters series and the third (and the final) episode of the Orochi Saga. The King of Fighters '97 is a fighting game developed by published (mostly) by SNK, initially released on Jfor the Neo-Geo MVS arcades. The King of Fighters '99 (chronological/canon) The King of Fighters '98 (by release date) PlayStation Portable (KOF Collection: The Orochi Saga) PlayStation 2 (KOF Collection: The Orochi Saga) The story moves towards its violent destiny." ![]()
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